For independent developers and studios, UnityвЂ™s democratizing ecosystem smashes the time and cost barriers to creating uniquely beautiful games. They are using Unity to build a livelihood doing what they love: creating games that hook and delight players on any platform. Workflow Rapidly assemble your scenes in an intuitive, extensible Editor workspace. Play, test and edit for fast iteration towards your finished game. Quality Create a game with AAA visual fidelity, audio and full-throttle action that performs smooth and clean on any screen. 2D & 3D Get dedicated tools for both 2D and 3D content creation with efficient workflows that utilize shared conventions. Mecanim UnityвЂ™s uniquely powerful and flexible animation system brings any character or object to life with incredibly natural and fluid movement. Performance Reliable performance, smooth framerate, and superb game play experiences across target platforms. Multiplatform No other game engine gives you the choice of so many publishing platforms with near-effortless deployment. Collaboration Full version control for all game assets; instantly grab changes from other team members, and extend Unity for generic VCS support.
RELEASE NOTES IMPROVEMENTS
Core: Added support for loading serialized files stored with versions >= 5.5.0a4. DX11: Improved texture upload performance for compressed, floating point and RGBA32 formats (also in 5.3.6p3) (812350). Graphics: GPU Instancing вЂ“ it is no longer an error to use instanced shaders on renderers that donвЂ™t support instancing (SkinnedMeshRenderer, SpriteRenderer, etc.). Graphics: GPU Instancing вЂ“ for statically batched MeshRenderers, using an instanced shader now will not break static batching. If you want renderers to be instancing batched, please consider disable static batching flag (816786). Linux: Removed 16GB total memory limit. Networking: Projects using UnityWebRequest from UnityEngine.Experimental.Networking should now be auto-upgraded to use its new location in UnityEngine.Networking. VR: Mac version of the editor can now add OpenVR as a VR platform when targeting the Windows player. VR: Stereo View and Projection Matrices can be set individually through scripting API. VR: Updated the following Image Effects from the Standard Assets to work with Single-Pass Stereo: Ambient Obscurance, Camera Motion Blur. (811571) VR: Upgraded SDKs вЂ“ Oculus to 1.7, GearVR to 1.7.1, OpenVR to 1.0.2. Windows Store: Windows Extension SDK references will now be automatically added to Assembly-CSharp projects.