Title: 3D Coat v4.8.10 Win x64 Info: Key Features: â€" Possibility to attach Smart Materials to layers! Materials managing becomes even easier. â€" Improved Curvature calculation. This is crucial for Smart Materials to be looking even more realistic. â€" New Primitives in Retopo room: cylinder, torus, cube, ellipse, spiral, etc. We are getting closer and closer to a low-poly modeling! â€" Possibility to change resolution of textures, attached materials will automatically be re-sampled! â€" Smart Materials usage history. â€" Render scene in Renderman. Yep, you heard it right! â€" Proxy Slider. Set your proxy degree with an easy slider movement. â€" Baking Scan. Paint baking depth with brush. Now you can define with an ease of a brush stroke how big the depth of scanning will be. â€" 4K monitors support. Now UI elements and font size will automatically fit your screen resolution. â€" Rotation mode quick switch â€" around Y or free rotation. See navigation panel. Need both modes at hand? Now you have the quick swap. Other Changes: â€" Possibility to assign fixed bump to smart material, independent from pen radius and depth. â€" If there are too many folders in materials/stencils etc, they will be represented as dropdown list. â€" Correct displacement visualization in PPP approach. â€" Correct displacement import, scaling coefficient correctly used. â€" Warning about missing cache to avoid loosing cached volumes. â€" Snapping with SHIFT â€" navigation to 45 degrees instead of 90. â€" Pressing CTRL in UV preview window (in UV room) shows selected islands cycled to neighbour UV tiles. â€" Possibility to store camera position in a preset. â€" Gizmo appears even if one point of the transform cage selected. â€" Custom render size restored in render room. â€" Square alphas complete support, even older ones will act correctly. â€" Possibility to change font size in Preferences->Theme. â€" â€œFile->Import multiple objectsâ€ to import multiple objects in diferent ways. â€" Checkbox in Undercuts/Bas-relief to limit effect below the plane. â€" Import AO with channel picking. â€" Select all in Tweak room. â€" Copy / Paste / Copy reference / To materials library in RMB menu. â€" Find Sun button in parameters of additional lights in Render room. â€" â€œReplace Depthâ€ may be masked by other layer. â€" Fill the entire layer with material dropped to history. â€" Support of materials references (instances). â€" Retopo via decimation in RMB menu. â€" Divide blending corrected. â€" Fill tool controls visible. â€" Important! Depth blending along stroke. â€" Additional options for masking in Angulator tool. â€" â€œDivideâ€ layer blending for the light compensation. â€" Bigger resolution for Model->Alpha, little tapering to avoid jags. â€" Possibility to bake light in light baking tool separately for each object in scene.
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